![project haven sc2 project haven sc2](https://i.ytimg.com/vi/LvsTSBLkSzs/maxresdefault.jpg)
There may also be some moral dilemma here, but we're immune to that. Choosing to protect the colony will give you the opportunity for zerg research while purifying the colony will net you protoss research. High templar build is good but require higher ramp up time and not optimal early or mid game.Select this mission and, after a cut scene we won't spoil, you have to choose between two sides in completing the mission. By the time u arrived at a spawn ur partner may have took out the enemies already. High Templars move really slow and losing warp in speed does not help.
![project haven sc2 project haven sc2](https://media.moddb.com/images/mods/1/10/9930/199-10.jpg)
U will also need to allocate mastery points to energy regeneration rather than warp in speed. And orbital strikes usually is not enough to clean out the early air waves. You can’t use dragoons because you are saving gas for HTs. You may have trouble with air comp early in game too. How fast can u get ur first Templar out to handle first several waves? Im guessing u use zealots and transition to High templars. Generally, better for almost all enemy comps. Good for early game, mid-game and late game. Zealots-dragoons best in most situations. Maybe DPS is not the right word, but optimal is the right one. I still haven’t seen Artanis made good use of high templars including myself. Seems like u made good use of high templars built, good for u. Let me see you outpass templar DPS against immortal reaver enemies. These are all of my thoughts, I really hope someone from the coop team sees this and looks into making at least a single useful prestige for muh boi, because the current situation is really unfortunate for him.
![project haven sc2 project haven sc2](https://invisioncommunity.co.uk/wp-content/uploads/2021/05/Project-Haven.jpg)
Me as Artanis and my buddy as Stukov have completed “Brutal+6” on “Void Thrashing” so many times, thanks to his forces simply not dying for extra 5-7 seconds. It makes more swarmy commanders (Zagara, Stukov, etc) disgustingly overpowered. Guardian Shell is hands down THE best support ability in the game. Guardian Shell is disabled.ĪNY prestige that disables “Guardian Shell” is absolutely WORTHLESS. Shield Overcharge is now targeted, has its cooldown reduced by 50% and costs 25 energy. Orbital Strikes warp in an Unbound Fanatic that throws off damaging energy and lasts 15 seconds. I personally felt like using this prestige made my army less mobile, not more. The problem is that the cost of 10 energy seems like not such a big deal at first, but on maps which require you to stay mobile, like Mist Opportunities, you are going to run out of energy even if you are invested 30 mastery points into spear mastery, so you can’t use strikes and overcharges too often. The only good part is that the Warp-In Speed Mastery Bonus is reapplied every time you teleport your forces.
![project haven sc2 project haven sc2](https://www.furiouspaul.com/pc/starcraft2/images/wol/havens-fall.jpg)
Right away the teleportation part is useless, because Artanis is already has amazing mobility where you can simply project the power field with 30 sec cooldown and warp in 15 dragoons anywhere you need them. Upon use, Project Power Field warps out any of your combat units standing in an existing Power Field projection into the new location.Ok, thankfully I never saw anyone defending this one, because if you are building casters as Artanis, you are simply playing him sub-optimally - not a single caster can even compare in damage output to a huge zealot-dragoon deathball.Īlso casters are more expensive and gas heavy, which is combined with 30% more expensive unit debuff makes building any army which revolves around them completely pointless. Increase the effectiveness of all active combat unit abilities by 100%.Literally WORTHLESS, not a single one of them is even remotely useful, and it really hurts me because he is otherwise the best support commander in the game ( Guardian Shell is 100% overpowered for the most of mutations which negatively affect your units).īut lets look into each one of them in more detail: